On Aug 17, 2004, at 7:36 AM, John Winters wrote: > PeterO wrote; > >> Interesting analysis, though I hope and suspect that like computer > generated >> music, computer designed kayaks will only ever be a small niche >> market. > Are >> cars designed this way? > > Some notes about using computers in design work. > > Computers do not design much of anything. I asked mine to design a > kayak and > left it on for week but nothing happened. Turns out you have to do it > yourself. The computer does help with the drawing and calculations > though. > It helps if you actually know something about design first since you > can > design bad boat faster on a computer just as easily (or maybe more > easily) > than designing a good boat.. The Godzilla portion of the Michlet analysis program is as close to a computer designing a hull as I know of at this point. Of course this only "designs" the part of the boat below the waterline and leaves the above water shape to the human designer. For those unfamiliar with Godzilla, it works with the drag prediction program Michlet. It creates a random family of hull shapes which are constrained to things like length, width, displacement, etc by the user. It then lets Michlet analyze all the hulls. It selects the one that best fits a suitability factor. This factor would typically be the lowest drag at a given speed or range of speeds. From this choice it randomly distorts the hull shape by a small amount to create another family of hull shapes. Which it then analyzes to find the best one. It repeats this process until the user gets tired of waiting. In this way it can attempt to evolve an "optimum" hull shape within the desired constraints. While it is still up to the user to determine the constraints (thus acting as a designer) it is the computer that determines the ultimate shape. I have used this system to define the below-the-water hull shape for one design as a science experiment and I am happy with the results. There was still a lot of work to create a above-water-shape but the wetted hull shape seems good. With ever increasing capabilities to analyze varying aspects of performance, it is at least conceivable that this type of system could provide more and more sophisticated design creation possibilities. For example, rough water drag components could be added to find an "optimum" design for going at a desired speed into a given sea state. Performance characteristics such as maneuverability could at least theoretically be included. It would still be up to the user/designer to choose the constraints and desired characteristics to optimize. But then maybe you could leave the computer for a week and actually see something kayak-like result when you come back. Of course it might take a month to create the appropriate set of constraints. Nick Schade Guillemot Kayaks 824 Thompson St Glastonbury, CT 06033 USA Ph/Fx: (860) 659-8847 http://www.guillemot-kayaks.com/ *************************************************************************** PaddleWise Paddling Mailing List - Any opinions or suggestions expressed here are solely those of the writer(s). You must assume the entire responsibility for reliance upon them. All postings copyright the author. Submissions: PaddleWise_at_PaddleWise.net Subscriptions: PaddleWise-request_at_PaddleWise.net Website: http://www.paddlewise.net/ ***************************************************************************Received on Tue Aug 17 2004 - 11:14:40 PDT
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